Still, integrated graphics is a balancing act between memory fetches for graphics and memory accesses for the CPU. ![]() The new core logic’s support for DDR2/667 should mean more available free bandwidth for the graphics processor. Note that vertex shaders are handled by the host processor, so the faster the CPU, the faster the vertex processing. New this time around is support for anisotropic filtering. ![]() The rendering engine supports all the texture modes you’d expect from a modern 3D engine, including cube map support, various texture blending modes, and S3TC texture compression.
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